Earlier in the decade, I remember how so many publications covered the amazing creations folks were making inside Minecraft. We’ve had builders before, but none of them could match Minecraft in its limitlessness. Now, that alone makes Minecraft innovative.
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And as they create, they talk about what they’re doing, trying to figure out how to get the designs from their imagination on the screen. And what they create is amazing - castles, forts, houses and farms. Every day they get video game time, they spend some of it playing Minecraft on our Nintendo Switch. And folks then realized that these viewers represented millions in untapped dollars.Īnd thus the esports revolution was born, and the likes of The International, the Overwatch League, and a host of competitions for card games, shooters, and other MOBAs. But as League of Legends grew, so did its competitive scene. Before, competitive gaming was the realm of StarCraft and South Korea, along with Evo and a host of smaller fighting game tournaments. And as this viewership grew on Twitch, it changed esports. Every day, tens of thousands of people watch top players defend the lanes or push for the goal. Here, it continues to be a dominant force. New twists emerged, such as Clash Royale (combining MOBAs and card games), and it later gave birth to a new genre that’s on the rise at the end of the decade - the auto-battler (think Auto Chess, Teamflight Tactics, and its ilk).Īnd as League of Legends gained traction, it found players … and Twitch. The rush came to mobile, with varying degrees of adaptation and success.
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A host o f others followed, with many of them failing. Valve and Blizzard followed with their own takes, a genre we’d come to call MOBA (multiplayer online battle arena). And we’ve seen League ripple through the game industry.
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And while others beat Riot into turning this style into a full game, Riot was the first to emerge with a smash hit.
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Warcraft III’s Defense of the Ancients mod took all of this and made something new, something different, in 2003. You might even have hero units as well Or you played a turn-based game, which comes in many stripes, may have you working on economies, social agendas, and more as you build up a grand civilization, researching tech-tree upgrades, and so much more. You scout, you probe defenses while coming up with a plan of attack, and you may also deal with some neutrals running around the map. And I knew that I was looking at something that would change the way we play strategy games.īut I had no idea it would revolutionize esports as well.īefore League of Legends, strategy games came in two stripes: real time, where you’re building your bases, gathering resources, and constructing an army as your opponent does the same. I remember the first time I saw Riot Games’ League of Legends in 2009. By the end of the decade, that door is wide open, and what it means to have a hit game has totally changed. At the start of the decade, you’d go to a store and pay $60 for a box with a completed game inside was still a default understanding of how games worked, with digital distribution starting to open other models up. Perhaps more than anything, the fact that Dwarf Fortress, a legendarily weird game, could end the decade being one of the most wishlisted games on Steam shows that the idea of what a game is - and especially what a hit game is - has changed dramatically. The rise of the roguelike generally, and survival strategy specifically, are directly tied to the idea of games as a shared experience. The 2010s were also about games becoming a group experience, blurring the lines between player and viewer. It’s a game that’s as or more fun to experience other people playing, whether on forums, or via social media, or streaming. “Losing is fun” went the tagline, which is a way of saying it’s a game about stories. That’s not the only way that Dwarf Fortress helped define the 2010s. The idea of the living game, one that resides on the internet, where content is continually added, and fans of the game can play it for years, has been possibly the biggest story of the 2010s, from mobile to blockbuster games.
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Yet it’s been one of the defining games of the decade despite this, alongside other 2000s games like Minecraft and League of Legends. Above: There’s an entire dwarf civilization in those ASCII characters.ĭwarf Fortress’ initial release on the internet was years before the 2010s, and its full publication on Steam won’t happen until the 2020s.